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Answer by median

try not set Shadow Distance to zero ( in Quality Setting ) for example when you use directional Light with soft shadow plus painted trees on a terrain.

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Answer by median

Thanks Aram Azhari, I really appreciate your help after a few changes at lines 13 and 31 of your script to this: Collider[] go = FindObjectsOfType(typeof(Collider)) as Collider[]; that worked for me....

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Answer by median

Use OnMouseDown function when you have a collider on a gameObject then want to click on it [as you can see on docs][1] [1]: http://docs.unity3d.com/ScriptReference/MonoBehaviour.OnMouseDown.html then...

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Answer by median

hs_text.Split ('\n');

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Answer by median

Hi, I think you can just use RectTransform.transform.position to convert that.

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Answer by median

You create a prefab that has a variable, keep the name and changed it to a vector. the prefab still looking for that type. to solve it you have to rename it.

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